Notes for owners · Sales management
A role-play exercise for a sales team that does not feel like school
A twenty-minute drill built on one real lost deal: who plays whom, how to score it on four lines, and how to stop the session turning into a lecture from the owner.
The GullySales team · Updated 17 Oct 2026 · 5 min read

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Your salespeople groan when you say "role-play", because they remember a trainer's invented buyer and an afternoon of pretending. Try this instead. Take one deal your team lost. Spend two minutes reading out what the buyer actually said. Have one person play that buyer and another play the salesperson, run the conversation for six minutes, and score it on four lines. Then swap. That is twenty minutes, with no slides and no lecture. It feels less like school because every line comes from a conversation that really happened.
Why does ordinary role-play fall flat?
Because the buyer is made up. A trainer hands out a character who "wants a discount", and the salesperson plays along with an obvious script. That does little to prepare anyone for a buyer in Rajkot who says, "Your rate is fine but my partner wants to see the other quote first."
The second reason is the owner. When the person who signs the pay cheques watches, the salesperson performs for the owner and not for the buyer. The third is that sessions turn into lectures: someone stops the scene after ten seconds to explain what should have been said.
How do I set up the twenty minutes?
Fix the shape and keep to the clock.
- Two minutes: the lost deal. The salesperson who lost it reads out three things: what the buyer asked, what the buyer objected to, and the last message exchanged. Keep to facts from the file.
- Six minutes: the replay. Another team member plays the seller; the person who lost the deal plays the buyer, because they know exactly how the buyer sounded. This reversal is the best part: the one who lost the deal hears themselves from the other side.
- Three minutes: the score. Everyone marks the four lines below. The owner scores last, not first.
- Six minutes: swap and replay. Same deal, roles reversed or a new seller, trying one change.
- Three minutes: one sentence each. What would you say differently next time?
How do I score it?
Four lines, each scored one to three by every observer. Add them for a number out of twelve, but the argument matters more than the total.
| Line | A "3" looks like |
|---|---|
| Question asked | The seller asked something that revealed what the buyer was really afraid of |
| Listening | The seller used the buyer's own words in the reply |
| Objection | The seller answered the real objection, not the one they expected |
| Next step | The call ended with a dated step both sides agreed |
Do not add lines. A scoring sheet with ten criteria becomes an exam. And do not compare people against each other: keep the scores on the sheet in the cupboard, for the team's use. If one line is low across three sessions, you have found what to teach.
What does a worked session look like?
For example, take an invented supplier of 20-litre drinking-water jars to offices in Hapur with a three-person sales desk. They lost a trial customer, a small accounts firm, after the office manager said, "I will ask our admin head and call you." The salesperson, Neha, quoted a rate per jar and a delivery day. Nobody called again, and the firm began buying from a rival.
In the replay, a colleague plays Neha and Neha plays the office manager. Sitting in the buyer's chair, Neha notices what was missed on the real call. Nobody asked how many jars the office uses in a day, who fills the dispenser, or what the admin head cares about. The observers score "question asked" and "next step" at one each. Playing the office manager, Neha guesses at a fear nobody voiced on the call: a past supplier whose jars arrived with loose caps. It is a guess, and the team agrees to ask about it, not assume it.
The change agreed in the final three minutes is small. Before any quote, ask the daily consumption and who the admin head is, and offer a one-week trial with a named day for the call back. The rule is not followed perfectly: one of the three still quotes on the first call within the next few days, and the desk notes it at the next session. A second lost deal is replayed and shows a different gap, which becomes that session's one change.
How do I stop it becoming a lecture?
Three habits do most of the work.
- The owner speaks last. If you speak first, the room waits for your opinion and stops thinking.
- Nobody stops a replay to teach. If a line goes wrong, let it go wrong, and discuss it in the score.
- Each session gets one change only. Trying to fix five things leaves none fixed.
If you tend to lecture, hand the stopwatch to the quietest salesperson.
Which lost deal should I pick, and when should I avoid one?
Pull it from the notes in your record sheet or phone: the file should show the buyer, the stage where it stopped and the last message. If the notes are too thin to read out, fix that first. A good card for the person who plays the buyer has four lines: who you are, what you wanted, what worried you, and what the salesperson said that made you stop replying.
Do not use a lost deal where the buyer is still active and may come back, because the salesperson will play to win instead of learn. Do not use one involving a regulated advice conversation (health, money, law) unless your adviser or regulator allows the content to be discussed; rules differ by state and body and change.
And pause the drill if the team starts dreading it.
Making it a habit
Choose a fixed slot that suits your team and keep a one-line log: date, deal, change agreed. Read it aloud after a few sessions. You will hear which questions people now ask without prompting. For the call itself, a first-call script template gives the team something to practise, and the sales process hub shows where each stage's conversation falls. If your team needs a drill built around its own lost deals, sales coaching is the service for it, and you can tell us what you need.







