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Notes for owners · Sales management

How to practise negotiation before the real meeting

A role-play routine for sales teams: three short rounds on margin, payment terms and scope, plus a one-page card of limits to settle before you walk into the buyer's office.

The GullySales team · Updated 17 Oct 2026 · 5 min read

Editorial illustration for Negotiation training
On this page
  1. What does the first answer sound like?
  2. What goes on the card?
  3. How do the three rounds run?
  4. A practice round that went badly, then better
  5. Which requests should you rehearse first?
  6. When is role-play wasted?
  7. Write the card tonight

The buyer says your rate is five per cent above the other quote, and you hear yourself offering three per cent before the buyer has finished the sentence. That reflex is what you practise out of existence. Play the buyer's three hardest requests aloud, with a colleague, in short rounds: a lower rate, longer credit, and extra work for the same price. Each round feeds a one-page card of what you will give, what you want back and where you stop.

What does the first answer sound like?

Listen to an untrained seller under price pressure and the pattern is familiar. The buyer pushes, the seller offers a number to end the discomfort, and only afterwards counts the cost. Reading about concessions does not change that. Saying "I can do that if..." aloud, twice, in a room where nothing is lost, does.

The thinking behind what to give and what to hold is in our post on terms and concessions. This post is only about rehearsal.

What goes on the card?

Owner and seller write it together before any role-play, because the owner is the person who can say yes.

OPENING          The price and terms we quote first:
CHEAP TO GIVE    Costs us little, the buyer values it:
DEAR TO GIVE     Margin, credit days, scope. Limit, and who may go past it:
WALK-AWAY        The term at which we say "let us not waste your time":

If a line stays blank, decide it first. The practice has nothing to push against otherwise. The walk-away line is easy to leave empty, and a seller who has not written it will find it in the meeting, under pressure, at the wrong figure.

How do the three rounds run?

You need three people: seller, buyer, and an observer with a watch and a pen. The buyer holds a private card with one pressure point, such as a rival quote, a boss who wants thirty days, or a budget already spent. The seller never sees it.

Each round takes about eight minutes, followed by three minutes of talk with two questions only: what did you give, and what did you get back? Round one is the rate. Round two is credit. Round three is the extra scope, "since we are giving you the order, include installation". The observer writes down the exact words of every concession, because people misremember their own.

Close the session by updating the card in pen. Whatever the seller learnt about their own limits goes on it, such as the moment they stopped listening or the figure they reached for first. Then the card goes into the seller's notebook for the real meeting. A card that stays in the office does nothing.

Swap parts next session. Keep the observer's notes from each session in one folder, so the next round can start from the concession that went wrong last time. A seller who plays the buyer hears how thin "I will check with my manager" sounds when no reason comes with it.

A practice round that went badly, then better

Imagine a maker of arecanut-processing machines in Shivamogga whose buyer is a cooperative society. The numbers and lines here are invented to show the routine. The purchase committee meets once a month, pays after a board resolution, and asks every supplier for sixty days. In the first round the seller said:

Buyer: Sixty days, and the price as quoted. Seller: Sixty is a bit long, but all right, since you are a society.

The seller gave in within a minute and asked for nothing. The observer's note was one line: credit conceded, no return. The owner then did the sum the seller had not. The maker pays its own foundry within thirty days, so every extra day of credit is borrowed money. Thirty days went on the card as the limit, with more only against an advance or a staged delivery.

The second attempt sounded different:

Seller: Sixty days is hard on one delivery. If the society takes both machines together and releases an advance with the order, I can stretch to forty-five. Buyer: The committee will not like an advance. Seller: Then thirty days, and I hold your delivery slot before the harvest rush.

The buyer pushed once more and the seller held. The real meeting was still a haggle, and the society finally took forty days with no advance, which was worse than the card allowed. Ten extra days on a ₹30 lakh order cost the maker roughly ₹10,000 in borrowing, in this invented case. The seller took it knowingly, as a decision, and wrote down why. The slot, a cheap give, had at least been traded for something.

Which requests should you rehearse first?

Pick them from deals you lost or shrank. Ask what the buyer said just before the price dropped. The usual suspects:

  • A rival quote you cannot verify.
  • "We are a regular customer, so give us a special rate."
  • A request to split the order and pay half on delivery.
  • A sudden add-on after you thought the scope was settled.

Silence deserves its own round. Say your last offer, then say nothing for ten seconds while the observer watches the clock. Some sellers cannot, and the discount offered in that gap may be one the buyer never needed to be given.

When is role-play wasted?

If the seller has no authority to move on anything, settle the limits with the owner first. If the deal turns on a technical point the seller cannot answer, practise that answer, not the negotiating style.

Teams that have never met a hard buyer tend to play the buyer too gently. Have the owner play the part at full strength once, or replay a recorded call if the customer allowed recording.

Write the card tonight

Take the next quote you expect to be challenged. Fill in the four lines with the seller this evening and run the three rounds tomorrow with a colleague. If you want someone outside to run the rounds, negotiation training is part of how we help teams sell, and tell us what you need is how to ask.

Questions

Questions owners ask.

How long should a negotiation role-play session last?
Forty-five minutes is enough for three rounds with a short talk after each. Longer sessions turn into a discussion about the buyer instead of practice. Stop while people still want another go; the next session will start with energy.
Who should play the buyer?
Someone who has actually sat across from buyers, usually the owner or your most experienced salesperson. Rotate the part so everyone hears how their own lines sound from the other side. Give the buyer a card with their pressure points, not free rein.
What if my team says role-play feels silly?
Keep it small: two people, one scenario, ten minutes, no audience at first. Much of the embarrassment comes from being watched. Record the first rounds on a phone and let each person listen alone before anyone else does.
Can I practise with a real customer's numbers?
Yes, and it works better. Use the actual quote and the actual payment history, but keep the session internal. Never let a customer's private terms leave the room or reach another customer's file.

From the blog

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