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Game development studios · Website

Make the first page of the site a game someone can play.

A website for a game studio is a stage for playable builds, a page for each type of buyer and a record of what the studio has made. GullySales works on the structure, the build embeds, the press kit and the enquiry paths.

Scope, fee, reporting and term are agreed in writing after we have read your brief and spoken to you.

A developer helping a colleague test a virtual reality experience

What website means

A website is the page a customer lands on after searching, clicking an advert or scanning a code, and it decides whether they call or leave. GullySales builds and maintains sites that load quickly, explain the offer plainly and make the enquiry form or phone number easy to find.

Last updated 22 Oct 2026.

For game development studios

Where it usually goes wrong, and what we would do.

  • “A playable build on the home page beats a reel”

    A visitor who can play a short build in the browser or download one in a click understands the studio's skill more quickly than from a video.

  • “Publishers and brands need different pages”

    A publisher wants own titles, team and a build. A brand manager wants branded work, process and a scope. One page for both muddles each.

  • “The team page is evidence”

    Publishers invest in people. A page that names the team, their roles and what they shipped helps a scout judge risk.

  • “A press kit saves everyone's time”

    Journalists, event organisers and publishers need logos, screenshots and facts. A page with downloadable assets prevents back-and-forth emails.

What we do

What we deliver for game development studios.

Every deliverable, what it covers for you, and the result it is there to produce. Nothing here is an extra.

  1. A site map with separate buyer paths

    A structure with paths for publishers, brands and players, each leading to a build, a scope or a store link.

    Result: A map showing each path.

  2. A playable build section

    A section where visitors can play a short build or download one, with notes on devices tested.

    Result: A build any visitor can try on their phone.

  3. A client work page and scope template

    A page with branded and commissioned games, process and a short scope form.

    Result: A page a brand manager can read and fill in.

  4. A team and press page

    A page with the team, roles and shipped titles, and a downloadable press kit.

    Result: A press kit available in one click.

  5. Speed and mobile checks

    Checks of how the site loads on a mid-range phone and a slow connection.

    Result: A list of fixes with the page affected.

How the result is measured

  • Page load time
  • Bounce rate
  • Enquiries from the website

Recorded as a baseline before work starts, so every later report has an honest comparison.

Who it is for

This is written for these game development studios.

  • Mobile game publishers looking for casual and hyper-casual titles
  • Console and PC publishers scouting indie prototypes
  • Brands and agencies commissioning branded or advergames
  • Edtech and training companies wanting game-based learning
  • Larger studios outsourcing art, porting or co-development
  • Media and film companies wanting a tie-in game
  • Founders building their own title and seeking funding
  • AR and VR clients commissioning experiences for events and showrooms

How it works

How the website work runs

The work itself, in order. How an engagement starts, from your brief to a written scope, is set out on our method page.

  1. 1

    Confirm structure and content

    We agree the site's pages and content needs before design begins, drawing on website strategy where it exists.

  2. 2

    Design the site

    Every page is designed against your brand identity and checked for how it should convert a visitor.

  3. 3

    Build and test

    The site is developed and tested across devices and browsers before anything goes live.

  4. 4

    Load real content

    Actual copy, images and information about your business replace placeholder content before launch.

  5. 5

    Launch and hand over access

    The site goes live with domain, hosting and content management access clearly handed to you.

Where this fits

Three pieces of sales work, in this order.

This work sits inside sales process design, at stage 1, prospecting and lead generation. The audit comes before it, and sales management keeps it running.

  1. Step 1

    Sales audit

    Find where deals are being lost and what to fix first.

    Start here if you cannot say where orders are lost.

  2. Step 2 · you are here

    Sales process design

    One written way to sell, from first enquiry to repeat order.

    Start here if every salesperson sells differently.

  3. Step 3

    Sales management

    A target, a review routine and someone who owns the number.

    Start here if the team has targets and no routine.

Tell us what you need Your brief is read before we call. Scope, fee and term in writing.

FAQ

Questions owners ask before they call.

Not here? More answers, or ask on WhatsApp.

Should the website host the game?
Host a short, stable build if the game suits a browser, and link to stores for the full game. A broken embed hurts more than none, so test it on common devices.
Do we need a separate site for each game?
A page per game on the studio site is enough at first. A separate site suits a title with its own community and long life. Keep one place where the studio's whole record is visible.
What should the contact page ask?
Ask who is writing, whether they are a publisher, brand or player, and what they want. The answers route the message to the right person and the right reply.
How much does it cost?
There is no price list, because the work differs by business. The fee is scoped after we have read your brief and spoken to you, and put in writing before anything starts, split into our time, your media spend and production.
How long is the contract?
The term is agreed in writing after we have spoken, along with the fee and the reporting. It is never a default twelve months, and renewal is decided on the numbers against the baseline recorded at the start.
How soon will we see results?
It depends on the trade, the channel and what is already in place. After we have read your brief and spoken to you, we say what we would expect to move first and how it will be measured against the baseline. Nothing here is guaranteed.
Who will actually do the work?
The person you speak to before anything starts. We work from one office in Nagarbhavi, Bengaluru, with no account managers in between.
What do you need from us?
Your brief, and a conversation. After that, access to whatever this work touches, such as your website, your accounts or your enquiry record, and time with the people who handle your enquiries.
What if we are not happy with the work?
Tell us and the plan changes. Everything is reported against the baseline, so a number that is not moving is visible to both sides. The term is in your written scope, and the refund and cancellation policy sets out the rest.

Your next practical step

Tell us what you are trying to grow, and we will read it before we call.

Eight short steps, mostly taps. Skip anything you would rather answer on the call.